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Wednesday - December 31, 2008
Universities and government agencies, even a few private corporations, are going all "mad scientist" on us in the realm of virtual worlds. But why are they experimenting there and why are so many drawn to virtual worlds like a dying man to a priest? "As a new part of the real world, virtual worlds are like the utopian communes and artistic movements of the 1960s: a flowering of creativity and exploration of alternate ways of life that may eventually reshape all other dimensions of reality," said William Sims Bainbridge, National Science Foundation program director. [More...]
Tuesday - December 30, 2008
Sony has drastically reduced the production costs associated with its PlayStation 3 video game console by 35 percent, according to information technology researcher iSuppli. The latest generation of the PS3 costs just under $450 per unit to produce, down 35 percent from the prior generation's production cost of nearly $700 per unit, iSuppli said. [More...]
Tuesday - December 30, 2008
Universities and government agencies are conducting all kinds of research, both scientific and sociological, in virtual worlds -- but is this merely a newfangled boondoggle or is the research really real? "My general perspective is that virtual worlds are at least as real as many parts of the so-called real world," said William Sims Bainbridge, program director in human-centered computing at the National Science Foundation. [More...]
Sunday - December 28, 2008
If pinball is going to come back, to regain rock-opera level cultural primacy rather than more pizza-parlor corner dust, it probably starts with scenes such as this. In the foreground there is a father, petroleum engineer Mark Henderson. "My son's Joshua," he says. "He is 11 years old. He's a pinball wizard out of Plainfield, Ill." [More...]
Monday - December 22, 2008
PC gamers will now be able to buy and download titles from Electronic Arts via Steam, an online game distribution platform that delivers games straight to the buyer's computer. EA's putting some of its top-shelf content up for availability on the platform, including titles like "Spore," "Spore Creepy & Cute Parts Pack," "Warhammer Online: Age of Reckoning" and "Mass Effect." [More...]
Monday - December 22, 2008
The success of Nintendo's Wii gaming system came as something a surprise to almost everyone. Hardcore gamers wrote it off as a lightweight contender, best suited for small children, and without any true HD graphics capability, how could it compete? But compete it has, despite a list of hurdles. [More...]
Friday - December 19, 2008
Shares of video game publisher Take-Two Interactive Software fell 26 percent to $8.91 in late-day trading Thursday after the company announced a disappointing financial forecast for the holiday shopping period. Take-Two shares were down 68.2 percent from their 52-week high of $27.91. [More...]
Friday - December 19, 2008
They stand in line outside stores waiting for midnight launches of new video games. When they get home after a long day, they plop down in front of the TV not to sit back and watch, but to play. They're known as "core gamers." They are people like Greg Wilcox, who writes about video games and has bought roughly 100 this year. [More...]
Tuesday - December 16, 2008
It's been another spectacular year for video games, with more than enough compelling adventures to satisfy even the most demanding player. It's been a particularly gratifying year for Xbox 360 owners, who have benefited from a consistent flow of first-rate software from Microsoft and other publishers. Nintendo, on the other hand, has been a huge disappointment. [More...]
Tuesday - December 16, 2008
Hasbro has dropped its lawsuit against the makers of a popular online version of board game "Scrabble." According to documents filed in U.S. District Court in New York, Hasbro dropped the lawsuit Friday. Hasbro, which owns the North American rights to the word game, sued Jayant and Rajat Agarwalla, brothers from Calcutta, India, this summer. [More...]

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