Sony Taps nVidia for 'Cell' Console Graphics
By Jay Lyman
TechNewsWorld
Part of the ECT News Network
12/08/04 7:36 AM PT
Dean McCarron of Mercury Research said console designers are focusing on multicore, multi-threading technology that can allow multiple programs to run efficiently at
the same time. He noted that many games can run on a parallel platform.

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NVidia Involvement
Sony and nVidia indicated this week they have been
collaborating for two years on the graphics solution
for Cell under a broad, multi-year agreement based on
royalties.
The agreement, which encompasses future Sony
digital consumer electronics products, is based on
design of a custom graphics processing unit
incorporating nVidia GeForce and Sony system
technology, the companies said.
"The combination of
the revolutionary Cell processor and nVidia's graphics
technologies will enable the creation of breathtaking
imagery that will surprise and captivate consumers,"
said nVidia President and CEO
Jen-Hsun Huang in a statement.
Beyond Chips
Ken Kutaragi, Sony Computer Entertainment president and COO, indicated the
technology will enable a "fused" experience of console
and broadband PC technology.
He also said the collaboration with nVidia will
produce technology to help game and media developers
in their work.
"Our collaboration includes not only the chip
development, but also a variety of graphics
development tools and middleware -- essential for
efficient content creation," Kutaragi said in a
statement.
Parallel Processors
Gartner (NYSE: IT)
research Vice President Martin Reynolds told
TechNewsWorld that he expects nVidia's processor will
do much of the graphics computation, but will be among
many other processors driving the next-generation of
gaming.
"I expect a big architecture with lots of small
processors designed for arithmetic," Reynolds said. "I
expect a bunch of little, arithmetic chips that work
in parallel."
Mercury's McCarron said console designers are
focusing on multicore, multi-threading technology
that can allow multiple programs to run efficiently at
the same time. He noted that many games can run on a
parallel platform.
Custom Consoles
Analysts downplayed the nVidia announcement,
indicating it meant that Sony basically announced a
graphics chip for Cell. They agreed, however, that despite
similar development efforts for different consoles,
the gaming hardware varies greatly on the different
platforms.
"Everybody's designing a gaming system based on
what they think should be done," McCarron told
TechNewsWorld. "Basically, everything is custom."
He said that while processors have a
shorter lifespan in PCs, the gaming console silicon
must be designed to last longer.
"[Manufacturers] are more likely to risk a bigger
chip early on," McCarron said. "They're more
aggressive because [the processor] lives so long. It
definitely gets treated a little bit differently [for
consoles]. By the same token, you've got a very
discerning audience, so you see a lot more effort
going into system and game development."