Welcome | Sign In
MacNewsWorld.com
Gaming

Apple Talks In-App Purchases, Game Devs Hear 'Cha-Ching'

Print Version
E-Mail Article
Reprints
Apple Talks In-App Purchases, Game Devs Hear 'Cha-Ching'

The in-app purchase feature Apple has promised to include with iPhone OS 3.0 has developers seeing dollar signs. The feature could make iPhone games -- already big sellers as far as iPhone software is concerned -- even more profitable by letting devs build in ways to charge players for extra levels or in-game items.


This week, the gaming industry saw a challenger in the portable gaming market grow more powerful, and its name is iPhone. The platform's upcoming 3.0 software, which Apple (Nasdaq: AAPL) previewed, includes new ways for game makers to make money, which may attract even more developers with even more serious offerings.

In other reaches of the gaming universe, it looks like there's more cost-cutting going on at THQ (Nasdaq: THQI); Nintendo intends to charge UK vendors more for the Wii, and the economic downturn could lead to longer lifecycles for current-generation gaming consoles.

Game on with the iPhone

With 6,000 gaming applications available from the Apple App Store, could the popular iPhone and the iPod touch be a viable challenger in the portable gaming market?

Considering that there are some 100 million Nintendo DS portable consoles in the hands of consumers, not to mention another 30 million Sony (NYSE: SNE) PlayStation Portable (PSP) devices, there is a possibility that Apple could snag a smallish share of that segment, Michael Pachter, a Wedbush Morgan analyst, told the E-Commerce Times.

"With the iPhone at 30 million, the PSP at 30 million and the DS at 100 million, the overlap is probably no more than 5 or 7 million iPhone users who have one of these other devices. So yeah, it'll have a 3 percent or 4 percent impact on their sales," he explained.

Though that percentage may be small, Apple's moving to maximize revenue for its developers -- which would, of course, also maximize Apple's revenue, since it takes a 30 percent cut from App Store sales Download Free eBook - The Edge of Success: 9 Building Blocks to Double Your Sales. In its latest mobile operating system update, iPhone OS 3.0, the company has added the ability for developers to build in-app purchasing option into their applications.

For example, a developer could offer the initial 10 levels of a game for a base price of $9.99. Users who want to go further would then have to purchase additional levels for a few dollars more. In-app purchases could also be used to sell in-game items such as character clothing, weapons, etc.

Spinning Machine

There was more cost-cutting news from struggling game maker THQ. After suffering a US$192 million loss in the fourth quarter and layoffs at its quality assurance and wireless divisions, the company is planning to spin off two of its development studios.

THQ told GameDailyBiz it will undergo a realignment to reduce its operating costs by some $220 million. To reach that goal, the company will need to cut back its global workforce by some 600 people. On the spinoff block and set to become independent companies are Los Angeles-based Heavy Iron and Incinerator in Carlsbad, Calif. THQ has also put it's Timonium, Md.-based Big Huge Game studio up for sale and notified employees that in the absence of a buyer in the near future, it will simply close the studio.

"The spinoff of THQ, they're cutting costs because they don't want to pay their salaries," Pachter noted.

Long Lives Ahead?

The economic downturn could have a lasting effect on the life cycles of the gaming consoles currently in circulation, according to reported comments made by Eric Brown, chief financial officer at Electronic Arts (Nasdaq: ERTS).

The gaming exec told Wedbush Morgan Securities conference attendees that the functionality of the current generation of consoles, combined with lowering prices, would extend the life of the Microsoft (Nasdaq: MSFT) Xbox 360, Sony PlayStation 3 and Nintendo Wii and lead to further price cuts.

"That's interesting and probably right. People will be buying these consoles later if they cannot afford them now. But they are going to buy them. Prices will come down, and that'll make them even more appealing to other people. I think the cycle will last several years," Pachter said.

However, a price drop on the Wii, at least in the UK, is likely a long way off. Nintendo raised the price retailers in the UK pay for the console due to the lower value of the British pound, according to gamesindustry.biz. The Wii sells for Pounds 179.99 ($247.93), but that could increase by Pounds 18 to 20.

Too bad for gamers across the pond, but it could be good for retailers stateside. Look for UK buyers to hit U.S. sources if the price goes up too much.


Print Version E-Mail Article Reprints More by Walaika Haskins


Talkback: Join the Discussion.
Apple has vision
proberge
Posted 2009-03-19
I think the in-app buying process is absolutely great. The only thing I would have done ...

More by Walaika Haskins

ZeeVee's Zinc Browser Gets Web TV Right
April 29, 2009
The Zinc Browser from ZeeVee updates the old Zviewer with tighter navigation and better catalog options. The finished application offers a great way to find TV shows and movies anywhere on the Web, regardless of whether they're hosted by Hulu, CBS, Netflix, Amazon's on-demand service or others.
Game Sales Sputter, 'GTA' Fails to Steal the Show
April 23, 2009
It may appear as though the video game industry is beginning to join the economy at large in its slump, as March numbers from NPD were less than encouraging. However, a year-over-year perspective is difficult due to the timing of game releases and holidays. Meanwhile, Take-Two hasn't seen much success in introducing its violent "GTA" series to the Nintendo DS.
Can Microsoft Win the Online Game?
April 16, 2009
Now that the major video game consoles have been on the market for two and a half years -- or more -- hardware sales have slowed considerably. Online services, however, still have room to grow. InStat says subscriber bases will take off in the coming years, and Microsoft's Xbox platform may come out the big winner.
Don't miss a story -- sign up for our FREE e-mail newsletters and view the latest headlines at a glance.
Tech News Flash [ View Sample ]
E-Commerce Minute [ View Sample ]
ECT News Network Weekly Newsletter [ View Sample ]
Shortcuts
ECT News Network Information
Reader Services
Corporate
ECT News Network